Roadmap 22.06.2020

- no title specified
 

Mechanics

          
 

planned

In Progress

done

canceled

       
    

shifted

       
            
 

Sprinting System

Concept

Implementation

Balance and polish

       
            
 

Armor System

Concept

Implementation

Balance and polish

       
            
 

Health System

Concept

Implementation

Balance and polish

       
            
 

Thread System

Concept

Implementation

Balance and polish

       
            
 

Class System

Concept

Implementation

Balance and polish

       
            
 

Profession System

Concept

Implementation

Balance and polish

       
            
 

Guild System

Concept

Implementation

Balance and polish

       
            
 

Quest System

Concept

Implementation

Balance and polish

       
            
 

Player Town System

Concept

Implementation

Balance and polish

       
            
 

utilities

Waypoints

east

west

north

south

up

down

end

Split

 
  

utilitySignals

east

west

north

south

up

down

end

Split

 
  

utilitypoints

NpcHouse

Gate

Buildpoint

CitizenSpawnpoint

Spawnpoint

Area

Location

  
            
            
            
 

Dungeon System

Concept

Implementation

Balance and polish

       
            
 

NPC Town System

Concept

Implementation

Balance and polish

       
            
            
            
            
            
 

Items

         
 

planned

In Progress

done

canceled

      
    

shifted

      
           
 

Nazir novice armor

Model/Texture

Implementation

Balance and polish

      
           
           
           
           
           
           
           
           
           
           
 

Creatures

       
 

planned

In Progress

done

canceled

    
    

shifted

    
 

Name

Model

Texture

Animation

Skills

   Tasks

  
 

Staterus the Hunter

Normal

Normal Texture

running

When dealing 20 hearts of damage the creature will run away about 9 blocks and shake its head as if you hit in the snout.

   
  

Mythical

Mythical Texture

walking

Flank – the creature circles the player hitting them with its tail.

   
    

dash

swipe is like just hitting the player

   
    

standing

Dash - leaps at the player, if the creature succeeds and attacks the creature continues as normal. If the player dodges it stumbles and falls to the ground giving striking time to players.

   
    

autohit

Roar - a roar that echoes far and loud remaining close to this creature while it does this gives shock. Blindness effect for 3 seconds and you could have a custom potion effect where the player moves around without control for 4 seconds.

   
    

roar

    
    

swipe

    
    

flank

    
      

6

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Fallen Warrior

Normal

Normal Texture

running

voidexplosion on death

   
  

Armored

Armored Texture

walking

-99% physical Damage

   
  

Void

Void Texture

Charge

rage and change walking to running until death

   
  

Mossy

Mossy Texture

standing

    
  

Arcan

 Arcan Texture

autohit

    
    

beating around

    
    

focus

    
    

block

    
      

0

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Skeleton

Normal

Normal Texture

running

Hits an enemy when in range

   
  

Armored

Armored Texture

walking

rage and change walking to running until death

   
  

Void

Void Texture

Charge

voidexplosion on death

   
  

Mossy

Mossy Texture

standing

-99% physical Damage

   
  

Arcan

 Arcan Texture

autohit

    
    

rage

    
    

focus

    
    

block

    
      

8

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Witherskeleton

Spear

Spear Texture

running

Hits an enemy when in range

   
  

Armored

Armored Texture

walking

rage and change walking to running until death

   
  

Hammer

Hammer Texture

Charge

voidexplosion on death

   
  

Mage

Mage Texture

standing

-99% physical Damage

   
  

Ghostmage

Ghost Texture

autohit

    
  

Rouge

Rouge Texture

rage

    
   

Void Texture

focus

    
    

block

    
      

13

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Nazir

Normal

Normal Texture

running

talk

   
  

Armored

Armored Texture

walking

forge

   
  

Smith

Smith Texture

talk

bless

   
  

Mage

Mage Texture

standing

heal target

   
  

Voidmage

Voidmage Texture

autohit

    
  

Alchemist

Alchemist Texture

casting

    
  

Priest

Priest Texture

focus

    
    

block

    
      

10

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Goblin

Normal

Normal Texture

running

talk

   
  

Armored

Armored Texture

walking

forge

   
  

Smith

Smith Texture

talk

Vodospells

   
  

Shaman

Shaman Texture

standing

heal target

   
  

Tribeleader

Tribeleader Texture

autohit

    
  

mounted

mounted Texture

casting

    
  

mounted Armored

mounted Armored Texture

focus

    
    

block

    
      

12

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Humans

Normal

Normal Texture

running

talk

   
  

Armored

Armored Texture

walking

forge

   
  

Smith

Smith Texture

talk

Vodospells

   
  

Priest

Priest Texture

standing

heal target

   
   

HighPriest Texture

Running 2

    
  

Paladin

Paladin Texture

Casting 1

    
   

Support Paladin Texture

Casting 2

    
  

Armored Paladin

Armored Paladin Texture

Casting 3

    
  

mounted Armored Paladin

mounted Armored PaladinTexture

Casting 4

    
  

king

kingTexture

autohit

    
  

Mage

MageTexture

smash

    
   

Firemage Texture

walking

    
   

WindmageTexture

summon

    
  

Arcanmage

Arcanmage Texture

Block 1

    
  

Circelmage

Circelmage Texture

Block 2

    
  

Necromancer

Necromancer Texture

     
  

Warlock

Warlock Texture

     
  

Alchemist

Alchemist Texture

     
  

Herbalist

Herbalist Texture

     
         
      

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Animals

Squirrel

Squirrel Texture

running

    
    

walking

    
    

standing

    
    

autohit

    
  

Hermit crap

Hermit crap Texture

running

    
    

walking

    
    

standing

    
    

autohit

    
    

block

    
         
      

6

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Summonables

Darkguard

Darkguard Texture

walking

    
   

GhostDarkguard Texture

standing

    
    

autohit

    
    

smash

    
  

Shadow

Shadow Texture

teleport

    
    

curse

    
    

standing

    
         
      

6

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Mounts

placeholder

placeholder

placeholder

    
    

placeholder

    
    

placeholder

    
    

placeholder

    
  

placeholder

placeholder

placeholder

    
    

placeholder

    
    

placeholder

    
    

placeholder

    
      

6

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Dungeons

           
 

planned

In Progress

done

canceled

        
    

shifted

        
 

Name

Concept

Layout

Blueprint(layout)

 Blueprint(Doors)

 Blueprint(Combat Encounters)

 Blueprint(Traps)

 Blueprint polish

Bosses

Implementation

Balance and polish

 
 

The Queens church

           
             
 

Part I

Concept

Layout

Blueprint(layout)

 Blueprint(Doors)

 Blueprint(Combat Encounters)

 Blueprint(Traps)

 Blueprint polish

Bosses

Implementation

Balance and polish

 
             
 

Part II

Concept

Layout

Blueprint(layout)

 Blueprint(Doors)

 Blueprint(Combat Encounters)

 Blueprint(Traps)

 Blueprint polish

Bosses

Implementation

Balance and polish

 
             
 

Part III

Concept

Layout

Blueprint(layout)

 Blueprint(Doors)

 Blueprint(Combat Encounters)

 Blueprint(Traps)

 Blueprint polish

Bosses

Implementation

Balance and polish

 
             
             
 

The Maw

           
             
 

Part I

Concept

Layout

Blueprint(layout)

 Blueprint(Doors)

 Blueprint(Combat Encounters)

 Blueprint(Traps)

 Blueprint polish

Bosses

Implementation

Balance and polish

 
             
 

Part II

Concept

Layout

Blueprint(layout)

 Blueprint(Doors)

 Blueprint(Combat Encounters)

 Blueprint(Traps)

 Blueprint polish

Bosses

Implementation

Balance and polish

 
             
 

Part III

Concept

Layout

Blueprint(layout)

 Blueprint(Doors)

 Blueprint(Combat Encounters)

 Blueprint(Traps)

 Blueprint polish

Bosses

Implementation

Balance and polish

 
             
             
             
             
             
 

Towns

         
 

planned

In Progress

done

canceled

      
    

shifted

      
     

Quests

Locations

   Tasks

   
 

Tel'Aram

Concept

Unpolished Blueprint

Polished Blueprint

Glimmer of Hope

Blacksmith

    
     

enchant trainee

Herbalist

    
     

smith trainee

     
           
           
     

Glory the great Guild

Guild of blacksmiths

    
      

Guild of Readers

    
      

Guild of magicians

    
       

0

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12

 
 

Port Neverfall

Concept

Unpolished Blueprint

Polished Blueprint

      
           
           
           
           
           
           
           
       

0

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3

 
 

Stratham

Concept

Unpolished Blueprint

Polished Blueprint

      
           
           
           
           
           
           
           
       

0

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3

 
           
           
           
 

Professions

         
 

planned

In Progress

done

canceled

      
    

shifted

      
     

Craftable sets

Craftables

   Tasks

   
 

Smithing

Concept

Implementation

Implement Interface

T1 Nazir Ironarmor

Blacksmith

    
     

T1 Nazir junk (Smith)

     
           
           
           
           
           
           
       

0

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Hunting

Concept

Implementation

Implement Interface

T1 Nazir junk (Hunter)

Hunters workbench (placeholder)

    
           
           
           
           
           
           
           
       

0

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Classes

         
 

planned

In Progress

done

canceled

      
    

shifted

      
     

Skills

 

   Tasks

   
 

placeholder

Concept

Implementation

Implement Interface

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Balance and polish

    
     

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Concept

Implementation

Implement Interface

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Balance and polish

    
     

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